![]() We believe the issue here is a complete lack of optimization at the driver level. Falling below 30 fps and failing to deliver anything that resembles playable performance under these conditions is the GTX 760, GT 1030, GTX 750 Ti, GTX 660 Ti and quite shockingly, even the GTX 680. In total we have 41 GPUs to look at, starting with results when resolution scaling is disabled. As usual we're using our Core i9-9900K GPU test rig clocked at 5 GHz with 16GB of DDR4-3400 memory to remove any potential bottleneck. But as you're about to see in the graph, the average was below 90 fps and this is because the scene we use is demanding and the frame rates are fairly consistent with no big spikes. One last example before we show you all the numbers: with the GTX 1060 3GB using the low preset at 1080p we often saw frame rates well above 100 fps, hitting 150 fps at times. So while we're showing the GeForce GT 1030 averaging 23 fps at 1080p with resolution scaling disabled, in less demanding areas the frame rates will jump up just over 30 fps. This is a demanding benchmark and is representative of the performance you can expect to see in the more demanding areas of the game. Our test consists of the same dynamic benchmark pass we used to test current-gen hardware. So while Doom Eternal plays very well on what's considered mainstream gaming hardware by today's standards - the GTX 1060 or RX 580 - it doesn't favor truly low-end hardware, or just older stuff that hasn't been optimized for this game at the driver level. In most other games, you can get a bigger performance bump simply by lowering shadow quality. We cite these examples, because when playing Doom Eternal right now, there is only about a 20% performance increase when you go from the highest to the lowest graphics quality preset. Using the same GPUs in Battlefield V we see around a ~110% performance increase when going from Ultra to Low. For example, if you were to run Strange Brigade using a GeForce GTX 1060 6GB or Radeon RX 580 at 1440p, both GPUs see a ~65% increase in performance when going from Ultra to Low.īut let's say Strange Brigade isn't the best example because the game is not all that demanding to begin with. Typically there's quite a large difference in performance between a game's maximum and minimum quality presets, but coming from our previous test we know that the game doesn't scale down that well for use with lower-end products. The idea here is to see what you can get away with for smooth playable performance. The file size of the screenshot above was 666 KB saved as JPG (before compression), how appropriate. For the sake of context we've also added some newer GeForce 1650 series GPUs and Radeon RX 5500 results. In a way this works out to be a good guide for gamers who haven't upgraded GPUs in several generations or as a second-hand GPU guide for Doom Eternal as we've tested a number of GeForce 600, 700, 900 and 10 series products, as well as Radeon HD 7000, 200, 300 and 400 series GPUs. This time we have a little over 40 GPUs tested at 1080p using the low quality preset, with and without dynamic resolution scaling. Seeing that the game keeps receiving praises we decided to go further and test it on a more ample number of graphics cards. Earlier this week we benchmarked Doom Eternal extensively, but only using modern GPUs.
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